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Home > english-chinese > "simplification technique" in Chinese

Chinese translation for "simplification technique"

简单技巧
简化技巧


Related Translations:
simplification:  n.简单化;单一化;单纯化。
program simplification:  程序简化
expression simplification:  表式简化
product simplification:  商品简单化
biotic simplification:  生物简化
equation simplification:  方程简化
mathematic simplification:  数学简化
sentence simplification:  简化句子题句子题
no simplification:  不简化;不单一化
artificial simplification:  人工简化
Example Sentences:
1.The generating technique of special effects and surface simplification technique of object models are the key to build such a virtual battle natural environment
特殊效果生成技术和实体模型简化技术是构建实时动态变化且逼真的虚拟作战自然环境的关键技术。
2.The quad - tree automatic simplification technique is used for that terrain in different " pyramid " levels takes on different resolution , and terrain in the same level has multi - resolution . in order to solve geometry - gaps , the author studies and compares two ways : pattern of restricted quad - tree and mark points and pattern of changing connectivity of vertices for higher resolution
考虑vrml特点,采用“金字塔”数据结构组织地形数据,通过基于四叉树的地形数据简化算法对地形数据进行简化,使“金字塔”的不同的层次间具有不同的分辨率,同一层次间也具有不同的分辨率。
3.In this dissertation , we study the generating technique of special effects and surface simplification technique of object models in the virtual battlefield . the main research and contributions of this dissertation are : ( 1 ) real - time visualization of dynamic terrain in the virtual battlefield scene , it is necessary to display craters on the ground due to the explosion of cannonball and legible tire tracks behind a moving vehicle
本文主要对虚拟战场中一些特殊效果的生成技术和实体模型的简化技术进行了深入的研究,所完成的主要研究工作和取得的主要研究成果如下: ( 1 )动态地形的实时可视化技术在虚拟战场中,需要真实地实时表现出炮弹在地面上炸出的弹坑以及车辆驶过地面后留下的清晰压痕。
4.From the points of view of multiresolution schemes and simplification techniques , those known major algorithms are classified and summarized . a simplification algorithm for terrain models based on the normal vectors of mesh vertices is proposed . its rule of simplification grounds on visual features , error metrics is from normal vectors of mesh vertices and simplifying technique is vertex removal
从多分辨率方案和简化技术两个方面对已有的主要方法进行了分类和总结;提出了一种基于网格顶点法矢量的地形模型简化算法,该算法的简化准则基于视觉特征、误差测度基于网格顶点法矢量、简化技术则是顶点剔除;在此基础上,提出了一种与视野相关的地形简化和绘制方法,该方法通过虚拟的网格顶点包围球来测度误差,实现与视野相关的地形简化。
Similar Words:
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